In Brazil we have a word that I don’t think we can inarguably decide the translation to english: gambiarra. It stands for a dirty workaround, something that works but may break at any moment and may be a pain to resolve. Well, a gambiarra is what I did to circumvent one of Unity’s input system problems.
Continue reading Unity: default input on different platforms and my workaround →
One more Game Boy Jam, one more small game made.
As I may have written before, I love joining Game Boy Jam because the limitations allow me to work alone and force myself to learn new stuff, with enough time to not go crazy. Just before this one (the fourth edition), I started learning how to use Unity to relaunch an old game, so this was a good chance to put Unity to the test.
Continue reading From cocos2d to Unity →
Hey, folks! As many of you may already know, I proposed to my girlfriend on, exactly, this year’s May 7. And, in order to do that, I made a game! *shouts and jumps frenetically*
This is the first postmortem I ever wrote, so I don’t even know if the information here will be THAT relevant for anyone. Hope my memory doesn’t fail me! Let’s see how it goes.
Continue reading The Dame And The Tower – postmortem →
This post is the one that marks the release of the game I spent most time developing, until today: Caste Break.
Continue reading Caste Break, finally released! →
Now that I am really close to releasing the final version of Caste Break, I think it’s time to share again about my development workflow. Almost every part of it was improved, and that made me spend less time on stuff, while doing more.
Continue reading My new (and final?) game dev workflow →
Continue reading Pathfinding in Caste Break →
Today I’ll write about something a bit unrelated to game development. “Oh but the title says otherwise”, you may argue with me. Let me explain, it won’t take long. Ah, and I’m assuming you already know, at least superficially, what gamification is, ok?
Continue reading Why I think ‘gamification’ is a terrible buzzword →
Last November, I couldn’t join GameBoy Jam 2. However, I was in love with the idea I had, so I kept developing it. Now, that idea has a name, Caste Break, and I’m releasing an alpha version for you guys to play, YAY!
Continue reading Caste Break – alpha version →
Much have happened since my last post, personal and gamedev sides. I couldn’t participate on GameBoy Jam 2 (although my shirt is being constantly used!), but I’m currently working on the idea I originally had for it. I’m really proud of how this game is turning out to be, but I’ll talk about that on a future post, because last weekend I could join this year’s Global Game Jam, YAY!
Continue reading Global Game Making Fun →
No, this post isn’t about the blog’s new (but not so different) color scheme. Well, kind of. My last spare times were spent on an online tool that could change stylesheet colors in a breeze. I’ve named it as CSS Color Shifter.
Continue reading Shifting colors →