This post is the one that marks the release of the game I spent most time developing, until today: Caste Break.
Continue reading Caste Break, finally released! →
Now that I am really close to releasing the final version of Caste Break, I think it’s time to share again about my development workflow. Almost every part of it was improved, and that made me spend less time on stuff, while doing more.
Continue reading My new (and final?) game dev workflow →
Last November, I couldn’t join GameBoy Jam 2. However, I was in love with the idea I had, so I kept developing it. Now, that idea has a name, Caste Break, and I’m releasing an alpha version for you guys to play, YAY!
Continue reading Caste Break – alpha version →
I’m not used to write about something that isn’t finished or that isn’t an accomplishment, but I think I need to change that. I’ve said before that I would try cocos2d-html5, and this post is about what I’ve been testing these last days.
Continue reading Messing with cocos2d-html5 →