One more Game Boy Jam, one more small game made.
As I may have written before, I love joining Game Boy Jam because the limitations allow me to work alone and force myself to learn new stuff, with enough time to not go crazy. Just before this one (the fourth edition), I started learning how to use Unity to relaunch an old game, so this was a good chance to put Unity to the test.
Continue reading From cocos2d to Unity →
Much have happened since my last post, personal and gamedev sides. I couldn’t participate on GameBoy Jam 2 (although my shirt is being constantly used!), but I’m currently working on the idea I originally had for it. I’m really proud of how this game is turning out to be, but I’ll talk about that on a future post, because last weekend I could join this year’s Global Game Jam, YAY!
Continue reading Global Game Making Fun →
As you can see, I managed to join the Ludum Dare party! Yay! On the week that preceded the event, I was really burned out from my full time job, so I thought I wouldn’t make it, but I decided to go for it. Who really needs to rest anyway?
Continue reading The Ludum Dare experience →
For this post, as the title says, I wanted to put on words how was my experience on the very first two game jams I participated, both of which happened last month.
Continue reading Let me tell you how my first game jams were… →