Hey, folks! As many of you may already know, I proposed to my girlfriend on, exactly, this year’s May 7. And, in order to do that, I made a game! *shouts and jumps frenetically*
This is the first postmortem I ever wrote, so I don’t even know if the information here will be THAT relevant for anyone. Hope my memory doesn’t fail me! Let’s see how it goes.
Continue reading The Dame And The Tower – postmortem
This post is the one that marks the release of the game I spent most time developing, until today: Caste Break.
Continue reading Caste Break, finally released!
Last November, I couldn’t join GameBoy Jam 2. However, I was in love with the idea I had, so I kept developing it. Now, that idea has a name, Caste Break, and I’m releasing an alpha version for you guys to play, YAY!
Continue reading Caste Break – alpha version
Much have happened since my last post, personal and gamedev sides. I couldn’t participate on GameBoy Jam 2 (although my shirt is being constantly used!), but I’m currently working on the idea I originally had for it. I’m really proud of how this game is turning out to be, but I’ll talk about that on a future post, because last weekend I could join this year’s Global Game Jam, YAY!
Continue reading Global Game Making Fun
I’m not used to write about something that isn’t finished or that isn’t an accomplishment, but I think I need to change that. I’ve said before that I would try cocos2d-html5, and this post is about what I’ve been testing these last days.
Continue reading Messing with cocos2d-html5
As you can see, I managed to join the Ludum Dare party! Yay! On the week that preceded the event, I was really burned out from my full time job, so I thought I wouldn’t make it, but I decided to go for it. Who really needs to rest anyway?
Continue reading The Ludum Dare experience
For this post, as the title says, I wanted to put on words how was my experience on the very first two game jams I participated, both of which happened last month.
Continue reading Let me tell you how my first game jams were…