One more Game Boy Jam, one more small game made.
As I may have written before, I love joining Game Boy Jam because the limitations allow me to work alone and force myself to learn new stuff, with enough time to not go crazy. Just before this one (the fourth edition), I started learning how to use Unity to relaunch an old game, so this was a good chance to put Unity to the test.
Continue reading From cocos2d to Unity →
Last November, I couldn’t join GameBoy Jam 2. However, I was in love with the idea I had, so I kept developing it. Now, that idea has a name, Caste Break, and I’m releasing an alpha version for you guys to play, YAY!
Continue reading Caste Break – alpha version →
For this post, as the title says, I wanted to put on words how was my experience on the very first two game jams I participated, both of which happened last month.
Continue reading Let me tell you how my first game jams were… →