This post is the one that marks the release of the game I spent most time developing, until today: Caste Break.
Continue reading Caste Break, finally released!
Tag Archives: caste-break
My new (and final?) game dev workflow
Now that I am really close to releasing the final version of Caste Break, I think it’s time to share again about my development workflow. Almost every part of it was improved, and that made me spend less time on stuff, while doing more.
Continue reading My new (and final?) game dev workflow
Pathfinding in Caste Break
I recently bumped into this, which is a demo page for a great pathfinding Javascript library. I noticed that none of the offered algorithms works the same way as the one I made for Caste Break, so I’m sharing my implementation here. I don’t know if this algorithm already exists and has a name, or if there’s an easier way to achieve the same thing. If so, please, drop a comment!
Continue reading Pathfinding in Caste Break
Caste Break – alpha version
Last November, I couldn’t join GameBoy Jam 2. However, I was in love with the idea I had, so I kept developing it. Now, that idea has a name, Caste Break, and I’m releasing an alpha version for you guys to play, YAY!
Continue reading Caste Break – alpha version